FluffGen Features In Development: Food System, Night Time, Bridges, NPCs, Etc


So I've stuck to posting updates on the Discord for a long time but FluffGen is still in very active development.  I feel like I need to keep people outside the discord updated so I'm going to post a few of the newer additions here.

The big thing I've been working on for the last month is revamping the food procurement system as well as creating new machines and features.  Fluffies now take note of things such as food quality and will actively forgo food of lower quality close by to procure food of higher quality further away.  There's a lot more code running under the hood as well to eliminate bugs and infinite loops involved in eating but if I've done my job well players shouldn't notice any of that.   The grinder didn't do much before except get rid of fluffies in beautiful geysers of blood.  It's now been updated to also distribute meat chunks based on stats.  You can use these chunks in a new machine: The food processor, to create bags of kibble which can then be poured into assorted container types such as a fluffy bowl or a feeding trough for multiple fluffies to eat from at the same time.

I've added a new system for time of day.  The sun moves around the play area now and things get dark and spooky at night.  Right now this is just cosmetic but new fluffy behaviors will eventually be coded to react to the dark and seek out light sources at night time.  Also expect special night time events like farm invasions in the future.

Other minor updates include new assets like bridges and carveable Halloween pumpkins which can be lit up to provide light at night.  Textures were added back to the world since I got sick of looking at gridworld and trees were added to break up the landscape.  I want to add more features for trees in the future like making them plantable and having them produce fruit that can be sold or used in fluffy kibble for stat upgrades.

Something I'm excited about taking form is some new 3d models for NPCs I've been working on.  While they're just models on my hard drive right now, in the future they'll be shopkeepers and populate the world of FluffGen doing various tasks!

So anyways as soon as I get done polishing the food system expect another update with the features listed above!  As always thanks for taking an interest in supporting my game!

Files

FluffGen PreAlpha-1.20.00 873 MB
Aug 11, 2021

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